BBMOD 3.20.0 was released!
BBMOD 3.20.0 was just released! This release brings a new deferred rendering pipeline with support for unlimited number of shadow-casting lights. All light types, including point lights, can now cast shadows. Please note that the deferred renderer has specific hardware requirements and therefore it is not supported on all platforms! When deferred rendering is not available, you can still use the old default renderer, but that is still limited to maximum 8 punctual lights and only a single shadow-casting light. Additionally, you can now configure frame skip for capturing shadowmaps or mark a light as "static" to capture its shadowmap only once to increase performance. For the full changelog, please see https://blueburn.cz/bbmod/docs/3/Changelog3.20.0.html.
Get BBMOD - 3D rendering solution for GameMaker
BBMOD - 3D rendering solution for GameMaker
3D rendering solution for GameMaker
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