BBMOD 3.17.0 was released!


BBMOD 3.17.0 was just released! The main new feature of this release are reflection probes, which are used to capture surrounding scene at a specific position into a texture, which is then used for reflections. You can have as many reflection probes as you like, but currently only one reflection probe is used when the camera enters its area of influence. There is a smooth transition when changing from one reflection probe to other. BBMOD now also has material property blocks, which are useful in case you want to render multiple models using the same material and only change a few properties for each model. Using material property blocks should lead into better performance than creating a clone of a material for each model. Other noteworthy updates included are fixed Gizmo module, new commands for rendering sprites through render queues and new *Self/*Other variations of methods of vectors, quaternions and matrices, which instead of creating new structs store the result into self or a struct passed in as an argument, which makes them more garbage collector-friendly. For the full changelog, please see https://blueburn.cz/bbmod/docs/3/Changelog3.17.0.html.

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